#How can I make a pet dissapear when collides with another part?

6 messages · Page 1 of 1 (latest)

sweet siloBOT
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studio** You are now Level 1! **studio

solemn cargo
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.Touched

wide crypt
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@frank ferry

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local part = game.workspace[yourPartNameHere]
part.Touched:Connect(function()
--do stuff
end)
solemn cargo
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local part = game.workspace[yourPartNameHere]
part.Touched:Connect(function(hit)
  if hit:IsA("BasePart") then
    hit:Destroy()
  end
end)