#Viewport frame not updating with skin change
9 messages · Page 1 of 1 (latest)
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local MouseInDisplay, HoldInDisplay = false, false
local currentX
-- Character Display
local VPFcam = Instance.new("Camera"); VPFcam.Parent = script.Parent.ViewportFrame
VPFcam.CFrame = CFrame.new(0,0,0)
script.Parent.ViewportFrame.CurrentCamera = VPFcam
repeat wait(.1) until game:IsLoaded()
char.Archivable = true
local ClonedChar = char:Clone()
ClonedChar.Parent = script.Parent.ViewportFrame.WorldModel
ClonedChar.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
ClonedChar:SetPrimaryPartCFrame(CFrame.new(Vector3.new(0,0,-9.5),Vector3.new(0,0,0)))
-- Turning Feature
uis.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
if MouseInDisplay == true then
HoldInDisplay = true
currentX = nil
end
end
end)
uis.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
HoldInDisplay = false
end
end)
script.Parent.ViewportFrame.MouseMoved:Connect(function(X,Y)
if HoldInDisplay == false then return end
if currentX then ClonedChar.PrimaryPart.CFrame *= CFrame.fromEulerAnglesXYZ(0,((X-currentX)*.025),0) end
currentX = X
end)
script.Parent.ViewportFrame.MouseEnter:Connect(function() MouseInDisplay = true end)
script.Parent.ViewportFrame.MouseLeave:Connect(function() MouseInDisplay = false end)
script.Parent.skinPanel.savebtn.MouseButton1Click:Connect(function()
local root = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
root.Size = Vector3.new(2, 2, 2)
wait(.5)
root.Size = Vector3.new(2, 2, 1)
end)```
im gonna be honest this script is too long for me to read
but i think that i already know the problem
you only update the color of the skin for the player
and not also for the clone that you put inside of the viewport
brother your script is messy
you're allowed to use spaces
instead of doing this for example
script.Parent.ViewPortFrame.MouseEnter:Connect(function() MouseInDisplay = true end)