#Why does the output look like this?
2 messages · Page 1 of 1 (latest)
Each individual part has collision detection that can sometimes clip into the collision hitbox for the event to fire. You can see which parts they are by doing:
workspace.Plane.Floor.Touched:Connect(function(part)
print(1)
print(part) -- to see which part it is
player.CameraMode = Enum.CameraMode.LockFirstPerson
end)