#How can I make something different when I trigger the proximity prompt again?

2 messages · Page 1 of 1 (latest)

worn elbow
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So I added an attribute, I think it makes it easier? No clue honestly but I'm trying to make it so when a player has Money Bag in his inventory, and triggers the proximity prompt, the moneybag gets destroyed from his inventory and the money transparency set to 0 (visible)

This part works^^

But now I want to make it so when a player triggers the detector a second time, if the Full value is true, he would get a clone of the tool Money Bag, the transparency of the money part goes back to 1 and the full value is set to false

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but I don't know how to add like a second part to the script