So I added an attribute, I think it makes it easier? No clue honestly but I'm trying to make it so when a player has Money Bag in his inventory, and triggers the proximity prompt, the moneybag gets destroyed from his inventory and the money transparency set to 0 (visible)
This part works^^
But now I want to make it so when a player triggers the detector a second time, if the Full value is true, he would get a clone of the tool Money Bag, the transparency of the money part goes back to 1 and the full value is set to false