#weapons disappear after death and I cant f igure out how to fix it
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and it does work the first time you spawn?
does the vmd still get updated with the right position
and if you keep updating the c0 of the weld
does that work
not the solution, just looking if that helps
u never re-define vmd here so doesnt this just call the weldGun on a useless vmd
at least from the given code thats how it appears
vmd is global variable in this script and I don’t really see a part where vmd gets destroyed or set to nil
yeah that destroys everything inside it
not vmd itself
also try and use player.CharaterAdded() instead of hum.Died and then a loop
i dont have enough context for it to be conclusive but if it has important children inside it then they'd get destroyed rendering it useless