#Align orientation Target orientation

6 messages · Page 1 of 1 (latest)

deft coral
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Could i somehow change Align orientation's target orientation through a script

unborn cradle
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could u elaborate

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i mean im pretty sure u can just use CFrame

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heres a very simple script

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-- the part you want to rotate
local part = game.Workspace.PartToRotate

-- new orientation/rotation
local newOrientation = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(0, 90, 0))

--part's CFrame to new orientation
part.CFrame = newOrientation

limber sierra
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Whyd you need to change it tho