#Align orientation Target orientation
6 messages · Page 1 of 1 (latest)
could u elaborate
i mean im pretty sure u can just use CFrame
heres a very simple script
-- the part you want to rotate
local part = game.Workspace.PartToRotate
-- new orientation/rotation
local newOrientation = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(0, 90, 0))
--part's CFrame to new orientation
part.CFrame = newOrientation
Whyd you need to change it tho