#💬 memzdevʹs Feedback

1 messages · Page 1 of 1 (latest)

boreal domeBOT
quiet scroll
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we are getting in featured with this one🗣️

distant magnet
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Lmao i wish

queen gale
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memz for featured 🗣️

pearl coral
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this aint getting featured cause bro fighting bots 😡

brittle echo
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Okay I can't even comprehend how you made the wall hits and the falling and the wallbreaks

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like this shit is beyond me

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would take me my whole career to make this one video

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memz for featured 🗣️

pearl coral
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matters since this a frame centred game

brittle echo
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@distant magnet please teach me i cannot comprehend any of your work

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usually if someone makes something i go "you you prolly used this"
but your shit has me speechless

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how did you make this

distant magnet
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When thr advantage becomes too large for one side, the game freezes up (ad_throttle) to sync yhe 2 players back up

distant magnet
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👍

brittle echo
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thats crazy

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did memz post something

distant magnet
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no way it got deleted

brittle echo
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i got a notification

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oh

distant magnet
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i posted a fucking essay

brittle echo
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LOL

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ctrl+z

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quick

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before you lose it

distant magnet
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i know i got it

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so this is the initial wall collision detection

when theres a value for hit_wall, itll run a shit load of checks for the character hit state on whether it should actually trigger a wallsplat
when it actually does a wallsplat, the stun gradually reduces over time with each hit, 40 baseframes
now with my physics i created a custom bodyvelocity-like system, but apart from just overwriting the player velocity, i can pass a table thatll automatically adjust the strength of the bodyvelocity over time, so here ive passed it to start at velocity x0.03, where it gradually moves up to velocity x1.05, to create a slow sliding down across the wall. this velocity object is also what just keeps the player in place when they are wallsplatted, as it completely overwrites any movement

the actual wallbreak is pretty simple

  • cancel the attack of the other player

  • realign both players to the wall (you can break the wall when you're at a stupid angle to it, but itll realign you so the jump down is accurate)

  • both players get that bodyvelocity-like thing applied to them, forcing one to fall down, and the other to slightly just forward so itll go over the edge (since i manually aligned the players, theyll always go over the edge properly)

  • the falling player is put in a special state where as soon as it collides with the ground, itll add a new pusher that bounces him back up in regular hitstate

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this is the collision detection

brittle echo
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thats crazy

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wait how do you tell your system that "this dude is currently in wallsplat"

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like here in the code you trigger it

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but how do you send that sustained message

distant magnet
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player states

brittle echo
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till the wallsplat ends

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I seee

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smart

distant magnet
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Data is the same as player

brittle echo
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my mind is blown 🤯

distant magnet
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so yeah its just mainstate Hit substate wall, then in the statemachine is just starts counting down, when it reaches 0 it transitions to knockdown state

brittle echo
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thats crazy

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bro

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the custom rendering with rollback thing is madness

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i cannot imagine coming up with it in 20 years bro

distant magnet
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lmao its really not that big of a deal

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this stuff has existed since 2006

pearl coral
distant magnet
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i was gonna use a nice module to break apart the wall with seperate and union operations or whatever but you can only use those server side

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so until then the wallbreak itself looks kind of doodoo

quiet scroll
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2 more stars and we in featured🗣️

distant magnet
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oh what

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no way

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i thought it was gonna get like 5 likes

queen gale
distant magnet
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mann i cant compete with the shit in there

queen gale
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we NEED good scripted shit in featured

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too much modellers and builders

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time for scripters to have their time to shine

quiet scroll
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1 more star🫡 🗣️ 100

queen gale
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WWW

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@distant magnet you dids it!!

distant magnet
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yeahhhh

brittle echo
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Honestly this deserves all the cash in my bank account

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take all my college money bro wtf

pearl coral
drifting vector
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You got to polish the hell out of it but the game looks fire! I can't wait to play your tekken roblox game man!

distant magnet