#"Cframe is not a valid member"

5 messages · Page 1 of 1 (latest)

urban hawk
#

``​lua
local function placeBlock()
if isBuilding and selectedBlock then
local mouse = player:GetMouse()
local target = mouse.Target
if target and target.Parent then
local position = target.Position + target.CFrame.UpVector * (target.Size.Y / 2)
local newBlock = selectedBlock:Clone()
newBlock.CFrame = CFrame.new(position)
newBlock.Parent = game.Workspace

        -- Weld the new block to nearby blocks
        for _, block in ipairs(game.Workspace:GetChildren()) do
            if block:IsA("Model") and block ~= newBlock then
                local distance = (block.PrimaryPart.Position - newBlock.PrimaryPart.Position).Magnitude
                if distance <= 4 then -- Adjust this value as needed
                    local weld = Instance.new("Weld")
                    weld.Part0 = block.PrimaryPart
                    weld.Part1 = newBlock.PrimaryPart
                    weld.C0 = block.PrimaryPart.CFrame:ToObjectSpace(newBlock.PrimaryPart.CFrame)
                    weld.C1 = newBlock.PrimaryPart.CFrame:ToObjectSpace(block.PrimaryPart.CFrame)
                    weld.Parent = block.PrimaryPart
                end
            end
        end
    end
end

end
``

astral sage
#

There’s no CFrame property of a model

#

You can use :GetPivot() instead though

#

And :PivotTo()

urban hawk
#

could you add it into the code if it dosent bother you