#How to Ragdoll Something if the hitbox touches it (similar to tsb's normal punch if yk)

4 messages · Page 1 of 1 (latest)

wheat tartan
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So if yall or u are confused with the question , i want my code to move the rig touching the hitbox fling forward alittle.

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i have my code for the skillset

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its a server script

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local UIS = game:GetService("UserInputService")
local rs = game:GetService("ReplicatedStorage")
local event = rs:FindFirstChild("SkillEvent")
local Players = game:GetService("Players")
event.OnServerEvent:Connect(function(plr)
    local debounce = true
    local CFrame1 = plr.Character.HumanoidRootPart.CFrame
    local part = Instance.new("Part", workspace)
    part.Size = Vector3.new(5 , 5 , 5)
    part.Transparency = 0.5
    part.Color = Color3.new(1, 0, 0)
    part.Touched:Connect(function(otherpart)
        part.CanCollide = false
        part.CanTouch = true
        part.CanQuery = false
        part.CFrame = CFrame1 * CFrame.new(0 , 0 , -6)
        game.Debris:AddItem(part , 0.4)
        part.Touched:Connect(function(hit)
            local i = hit.Parent:FindFirstChild("Humanoid")
            if hit.Parent == plr.Name then
                i:TakeDamage(0)
            elseif hit.Parent ~= plr.Name and debounce == true then
                i:TakeDamage(5)
                debounce = false
                i.Parent:Move(Vector3.new(0 , 100 , 0))
                task.wait(1)
                debounce = true
            end    
        end)
    end)
end)```