#can someone tell me why the bullets of my gun dont start from the handle and why its so laggy
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how most games handle this is by shooting a client projectile and a server projectile
and only the server projectile does damage but it’s invisible
and the client projectile is visible but doesn’t do much, it’s there for the visuals
you send an event to all client too shoot a bullet from a specific point in a specific direction
fast cast is nice, I use it myself
but it still uses the same principle
yes it does use raycasting
and it uses a cosmetic bullet
but still
if you fire it from the server, it will still look laggy
RemoteEvent:FireAllClients(...) :I