#can someone tell me why the bullets of my gun dont start from the handle and why its so laggy

12 messages · Page 1 of 1 (latest)

autumn gorge
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Probably because of server client latency/replication

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how most games handle this is by shooting a client projectile and a server projectile

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and only the server projectile does damage but it’s invisible

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and the client projectile is visible but doesn’t do much, it’s there for the visuals

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you send an event to all client too shoot a bullet from a specific point in a specific direction

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fast cast is nice, I use it myself

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but it still uses the same principle

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yes it does use raycasting

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and it uses a cosmetic bullet

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but still

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if you fire it from the server, it will still look laggy

forest pine
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RemoteEvent:FireAllClients(...) :I