#sending data while teleporting the player to a diff game
4 messages · Page 1 of 1 (latest)
There are options for you to set local teleport data
If you need to send server-sided data, then look into MemoryStoreService. If you happen to be using ProfileService as your game's data persistence solution, it contains a built-in method for conveniently transferring server-sided data
check profile service API