for _, i in ipairs(collection:GetTagged("Shooter")) do
local weld = i:FindFirstChildWhichIsA("Weld")
local start = tween:Create(weld, TweenInfo.new(0.3, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out, 0, false), {C1 = CFrame.new(Vector3.new(-5, weld.C1.Y, weld.C1.Z))})
start:Play()
start.Completed:Wait()
fire(i.Position, humanoid.RootPart.Position)
start = tween:Create(weld, TweenInfo.new(0.7, Enum.EasingStyle.Back, Enum.EasingDirection.Out, 0, false), {C1 = CFrame.new(Vector3.new(-10, weld.C1.Y, weld.C1.Z))})
start:Play()
end
#turrets not jolting back
5 messages · Page 1 of 1 (latest)
i have a turret with two barrels
this gets fired every heartbeat
the animation only plays once
https://www.youtube.com/watch?v=3WZxdzPQvqA&ab_channel=SeagullLord
if you look down you can see the turrets jolt back but they never jolt again
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#funroblox #florida #roblox #funroblox #americannationalanthem #america
they dont care about your lives they only want to save money