#Quick question
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normal scripts = server script (everyone will see the change)
if you do local scripts, only the client (in which the script is being executed in) will be affected
for instance:
if game.lighting.brightness = 0 and I were to run the following in a normal script:
game.lighting.brightness = 0
end```
everyone would get brightness 0
however, if I were to run the same in a local script
only the client which is running the script will be affected
(multiple clients can run the same local script, a useful use for local scripts would be client-sided UI (e.g. a loading screen, menu, etc..)