#Character stuttering while Pathfinding

2 messages · Page 1 of 1 (latest)

rugged mulch
#

local PathfindingService = game:GetService("PathfindingService")
local Players = game:GetService("Players")

local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")

local path

local function GetPath(destination)
local pathParams = {
AgentCanJump = true,
AgentHeight = 5,
AgentRadius = 2,
--Costs = {DangerZone = 20, UseCrosswalk = 2}
}

path = path or PathfindingService:CreatePath(pathParams)

local success, errorMessage = pcall(function()
    path:ComputeAsync(character.PrimaryPart.Position, destination.Position)
end)

return path

end

local function walkTo(destination)
local path = GetPath(destination)

for index, waypoint in pairs(path:GetWaypoints()) do
    humanoid:MoveTo(waypoint.Position)
    humanoid.MoveToFinished:Wait()
end

end

local function Patrol()
local waypoints = workspace.City.TestWaypoints:GetChildren()
local waypoint = math.random(1, #waypoints)
walkTo(waypoints[waypoint])
end

while true do
Patrol()
wait(2)
end

character.HumanoidRootPart:SetNetworkOwner(nil)

#

i tried this with and without character.HumanoidRootPart:SetNetworkOwner(nil)