local infJump
local infJumpDebounce = false
UserInputService.JumpRequest:Connect(function()
if not infJumpDebounce then
infJumpDebounce = true
Player.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
task.wait()
infJumpDebounce = false
end
end)
Taken from here https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source 
** You are now Level 2! **