#Join if u can help
15 messages · Page 1 of 1 (latest)
whats the question ?
basically, i would have used oop to create waiters profile
im already doing something similar with chefs and waiters
basically they take your order, then go see the chef ( if one is avaible ) then the chef cooks and the waiter bring the food back
to do that i used matatables to create waiter and chef classes
to the game smoother, there are some ways ( im not a builder so im not quite sure ) by local rendering your game chunk per chunks
basically, you cut your map in little chunks, and then use a local script to put them in workspace depending on the render distance
now if you want to hire people, as @hoary furnace said, go to #💵︱hiring
and if you wanna know where does the issue came from, by looking at the pics, your computer have to manage a lot of lighting, shadering and particles, so its alot of calculus for a regular computer, and thats what makes your game laggy
the more stuff you have, the less performances, thats why you can instead load locally stuff so that only some parts of the game are loaded instead of everything roblox allows you to do
and you can adapt the quality with the framerate using run service
QUESTION How could i get the players Frames per second trough a local script? Any answers are appreciated. Im not asking for the shift f5.
** You are now Level 4! **
i cant just solve your whole problem like that :'(