#.Position not getting the correct position
19 messages · Page 1 of 1 (latest)
gyazo
and?
well I said my problem u aint gotta click on it
function bullet()
local bullet = Instance.new("Part") bullet.Parent = workspace.Map.Debris
bullet.Size = Vector3.new(.2,.2,.5)
bullet.CanCollide = false
bullet.CFrame = bullet.CFrame:ToWorldSpace(currentGun.Gun.BulletPart.CFrame)
--bullet.CFrame = currentGun.Gun.BulletPart.CFrame:ToWorldSpace(bullet.CFrame)
bullet.Anchored = true
bullet.Velocity = currentGun.Gun.BulletPart.CFrame.LookVector * 200
print(currentGun.Gun.BulletPart.Position, bullet.Position)
end
thats the code
oh yea lemme just click on some random link DanTheMan2003 sent
Too late my dad is the owner of you and he is gonna beat you with the crabby pattie formula
lol
Ill take some crabby patties
U ever wonder y there no crabs in bikini bottom?
the crab is the main part of the crabby patty