#Since BodyMovers have been deprecated, what’s the new way to move parts smoothly?

26 messages · Page 1 of 1 (latest)

lavish hull
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You talking about vector force?

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Or twening?

chrome oyster
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TweenService

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go look it up

chrome oyster
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ohh

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yeah use Velocity

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it might be something like this
script.parent.Velocity += Vector3.new(10,10,10)
dont know for sure

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yeah pretty much

stark lotus
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the direct alternative to body position is align position

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?

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its a physic constraint

chrome oyster
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you could try to make your own velocity

local vel = Vector.new(10,10,10)

while wait(0.1) do

script.parent.Position += vel
vel -= Vector3.new(1,1,1)
end

pulsar mortarBOT
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studio** You are now Level 2! **studio

stark lotus
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you use it with attachments

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for planes you may wanna check out vector forces

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will you be moving air?

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how will you be moving something that doesnt exist, ofc you need a basepart

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why do you need a invisible part to guide the visible part just use align position on the visible part

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Put a attachment on the part then change the mode of the align position to OneAttachment lastly set the Attachment0 to that attachment you just instanced

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set the Position property to a position

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also enable rigidity

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of the align position

merry ingot
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use assembly linear velocity ;-;

verbal yew
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check the new physics constraints

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for stuff like planes I recommend linearvelocity or vectorforce

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alignposition and body position are nothing alike lol