#Since BodyMovers have been deprecated, what’s the new way to move parts smoothly?
26 messages · Page 1 of 1 (latest)
ohh
yeah use Velocity
it might be something like this
script.parent.Velocity += Vector3.new(10,10,10)
dont know for sure
yeah pretty much
the direct alternative to body position is align position
?
its a physic constraint
you could try to make your own velocity
local vel = Vector.new(10,10,10)
while wait(0.1) do
script.parent.Position += vel
vel -= Vector3.new(1,1,1)
end
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you use it with attachments
for planes you may wanna check out vector forces
will you be moving air?
how will you be moving something that doesnt exist, ofc you need a basepart
why do you need a invisible part to guide the visible part just use align position on the visible part
Put a attachment on the part then change the mode of the align position to OneAttachment lastly set the Attachment0 to that attachment you just instanced
set the Position property to a position
also enable rigidity
of the align position
use assembly linear velocity ;-;