#So about mouse positions

5 messages · Page 1 of 1 (latest)

indigo copper
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first up, id put ```lua

    while attacking do
        if debounce == false then
            debounce = true
            event:FireServer(Vector3.new(game.Players.LocalPlayer:GetMouse().Hit.Position.X, script.Parent.HumanoidRootPart.Position.Y, game.Players.LocalPlayer:GetMouse().Hit.Position.Z))
            
            wait(script.Parent:WaitForChild("Stats").Firerate.Value)
            
            debounce = false
        else
            wait()
        end
    end
#

also use task.wait. its much faster

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also, with the isometric camera, is it in anything? that could potentially cause some aim collision issues with mouse.hit

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ight

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vc?