#How do I fix this? My projectile is going off before hitting the ground (FIXED)

1 messages · Page 1 of 1 (latest)

vagrant copper
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no

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imma research some more about that

random cave
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vagrant copper
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How come the spark effect (the blue one) activates at the right moment but my explosion gets a little delayed?

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I replaced this part of the script ```lua
function MakeParticleFX(position, normal)
local attachment = Instance.new("Attachment")
attachment.CFrame = CFrame.new(position, position + normal)
attachment.Parent = workspace.Terrain
local particle = ImpactParticle:Clone()
particle.Parent = attachment
Debris:AddItem(attachment, particle.Lifetime.Max)
particle.Enabled = true
wait(0.05)
particle.Enabled = false
end

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with this ```lua
function explosion(explosionPos)
local newExplosion = Instance.new("Part")
newExplosion.Anchored = true
newExplosion.Transparency = 1
newExplosion.Position = explosionPos
newExplosion.Parent = workspace
newExplosion.CanCollide = false

local explosionPhase1 = rs.FireballParts.Explosion.ExplosionPhase1:Clone()
explosionPhase1.Parent = newExplosion
vagrant copper
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Does someone know what the problem is? Or do I need to provide more info?

vagrant copper
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I figured it out, it had something to do with the emission of the particles