#There is some latency after firing a server event.

1 messages · Page 1 of 1 (latest)

odd forge
#

Hi, im creating a simple fireball which fires at the pos of the mouse, howerver the part stopps mid air for abt 0.3 secs before it actually starts to move.
Local Script:

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()

local tool = script.Parent

tool.Activated:Connect(function()
    ReplicatedStorage.Shoot:FireServer(Mouse.Hit.Position)
end)

Server Script:

local tool = script.Parent
local handle = tool.Handle
local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")

handle.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("HumanoidRootPart") then
        print("fireball equipped")
    end
end)

tool.Activated:Connect(function(hit)
    local fireball = Instance.new("Part")
    --fireball properties here--
    ReplicatedStorage.Shoot.OnServerEvent:Connect(function(player,mousePos)
    local bodyVelocity = Instance.new("BodyVelocity")
    local char = player.Character
    local HRP = char:FindFirstChild("HumanoidRootPart")
    
    bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
    bodyVelocity.Velocity = (mousePos - HRP.Position).Unit * 100
    bodyVelocity.Parent = fireball
    fireball.Parent = workspace
    end)    
end)
#

There is some latency after firing a server event.