#not working claim uhhhhhh

16 messages · Page 1 of 1 (latest)

rough forum
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if I make a house vip

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then claim another house

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and my previous house reset

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resetted house not claim working

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thats house change to vip code

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thats another code

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thats module code

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I didnt make the module and another code

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my friend asked me to help

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I couldnt make it need hel

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game.Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        local standname = char:WaitForChild("standname")
        print("standname worksss")

        while true do
            wait(0.1)

            if standname.Value ~= "aaa" then

                local standd = workspace:WaitForChild("Stands"):WaitForChild(standname.Value)

                standd:WaitForChild("Base").EditPrompt.Triggered:Connect(function(plrTriggered)
                    if plrTriggered.Name == standd.ClaimedUserName.Value then
                        game.ReplicatedStorage.Events.EditStand:FireClient(plrTriggered)
                    end
                end)

                game.ReplicatedStorage.Events.EditStand.OnServerEvent:Connect(function(plr,text)
                    local filtered = game:GetService("TextService"):FilterStringAsync(text,plr.UserId):GetNonChatStringForBroadcastAsync()
                    for _, standd in pairs(game.Workspace.Stands:GetChildren()) do
                        if standd.Claimed.Value == true and standd.ClaimedUserName.Value == plr.Name then
                            standd.MessagePart.SurfaceGui.UserMessage.Text = filtered
                        end 
                    end

                end)
            end

        end
    end)
end)
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that was another code for editting