Script:
local function runGame()
script.Disabled = true
local Frame = script.Frame:Clone()
Frame.Parent = game.Workspace.GameInfo.Ui.TimeLabel
Frame:TweenSize(UDim2.new(0, 0, 1, 0), "In", "Linear, 6")
wait(6)
Frame:Destroy()
for i, v in pairs(game.Players:GetChildren()) do
if v.InLift.Value == true then
v.InGame.Value = true
end
end
print("Game is working!")
wait(4)
script.Disabled = false
end
game.Workspace.WaitingRegion.Touched:Connect(function()
runGame()
end)