#Dynamic viewmodel per-gun

21 messages · Page 1 of 1 (latest)

tidal storm
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Don’t do this

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Make one view model with a HumanoidRootPart,2 arms, and a camera apart

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Then use moon animator to weld everything in place

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Also add an animator object into the model

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After that, animate the view model with moon animator with each gun

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And load the animation using the animation controller

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Why don’t you wanna do this

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Well you’re not making one for each gun

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You’re animating one view model and then loading the animation you made into the main view model

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Bro you’re not using more than one view model

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Use ONE view model and when you want to switch guns, add a new gun to the view model and remove the old one

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Then you can make a weld inside the RootPart and weld the gun to it

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After that, load the guns holding animation

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Easy

willow star
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are you using any motor6d

tidal storm
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Are you fucking stupid, you can load different animations with the AnimationController

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tidal storm
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Ah ok

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Makes sense

willow star
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Take a look at ACS, it's in portoguese but you can look up their setup(Tool) function inside the local framework script, I believe the arms are a viewmodel rig as well with motor6d and other welds to make it work in the way you are describing

tidal storm
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Me when some random person pings me in a 2 day old thread agony