#Dynamic viewmodel per-gun
21 messages · Page 1 of 1 (latest)
Make one view model with a HumanoidRootPart,2 arms, and a camera apart
Then use moon animator to weld everything in place
Also add an animator object into the model
After that, animate the view model with moon animator with each gun
And load the animation using the animation controller
Why don’t you wanna do this
Well you’re not making one for each gun
You’re animating one view model and then loading the animation you made into the main view model
Bro you’re not using more than one view model
Use ONE view model and when you want to switch guns, add a new gun to the view model and remove the old one
Then you can make a weld inside the RootPart and weld the gun to it
After that, load the guns holding animation
Easy
are you using any motor6d
Are you fucking stupid, you can load different animations with the AnimationController
This is what I’m talking about @brisk lynx https://devforum.roblox.com/t/designing-an-fps-framework-beginners-guide/1198208
Ok this may be like the 40th FPS tutorial but I’m going to make this beginner friendly (hopefully). I will not be using OOP but I will still use module scripts Why did you make a “beginner” tutorial instead of an advanced one? When I first tried making an fps framework, I didn’t know what to look for and watch out for. I remade my fps framew...
Take a look at ACS, it's in portoguese but you can look up their setup(Tool) function inside the local framework script, I believe the arms are a viewmodel rig as well with motor6d and other welds to make it work in the way you are describing
Me when some random person pings me in a 2 day old thread 