local runService = game:GetService("RunService")
local p1 = workspace.Part1
local p2 = workspace.Part2
local character = script.Parent
local function moveToPosition(position)
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:MoveTo(position)
end
end
local isMovingToP1 = true -- Variable to keep track of which position to move to initially
runService.RenderStepped:Connect(function()
if isMovingToP1 then
moveToPosition(p1.Position)
else
moveToPosition(p2.Position)
end
end)
wait(1)
isMovingToP1 = not isMovingToP1
end
#How do I make this dummy move??
3 messages · Page 1 of 1 (latest)
Ofc you may need to change hierarchy and such, but here you go. I'm way too tired to attempt to explain and help you through it, so I'll just spoonfeed you as much as I hate spoonfeeding.
I personally use a repeat, until loop and use the movetofinished:wait(), think is what that method is called