#Basing player movement on a parts rotation (solved)
5 messages · Page 1 of 1 (latest)
i may be wrong
but you could kinda like shift lock
PrimaryPart.CFrame *= CFrame.new(PrimaryPart.Position, EnemyPrimary.Position) * CFrame.yAxis
or this should work im pretty sure
made it work by having the player move towards the target only when W is held, bit janky but oh well