#Stat point / class system help
3 messages · Page 1 of 1 (latest)
add a method of storing the current player data ( specifically their current class )
1. store the data within a script
or
2. store the data by creating a leaderstat folder and creating a "Class" stringValue inside of it
create a table o fall the classes with the stat value names and stat values in a regular script
local classes = {
Class1 = {
Health = 100,
JumpHeight = 500
}
-- e.t.c
}
setup a gui with Buttons inside of it
upon clicking a button fire a remoteevent to the server with the info of the clicked button ( typically the buttons name, which would be the same as a specific class name for simplicity purposes)
add theonServerEventin the regular script
add a function which sets/reloads the characters stats by searchingclassesfor the specified class name
local function loadStats(player: Player,class_name: string)
local humanoid = player.Character:WaitForChild("Humanoid")
humanoid.Health = classes[class_name]["Health"]
humanoid.JumpHeight = classes[class_name]["JumpHeight"]
-- e.t.c
end
upon firing the remotevent run the function with the class name in it inside within thr eregular script
add aCharacterAddedevent and make it run the function with the fetched class name the player currently has each time the character gets added so it can re-set the class values
my current method of doing it, but there's 100% a better way to do it so check devforums for a post similiar to your idea there will very most likely be one