#what is the error in here?
14 messages · Page 1 of 1 (latest)
@cold basalt did you test the script?
also you don't have to check if the player is using a keyboard
simply do this:
function beginSprint(input, gameProcessed)
if not gameProcessed then
if input.KeyCode == Enum.KeyCode.LeftShift then
...
no need to check for the keyboard
also try debugging
so add prints to each line
yeah
its set to true if the player is typing something in chat
or has the roblox window minimized
and other stuff where you usually don't want the input to be registered
yeah
np
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