#Part touches
7 messages · Page 1 of 1 (latest)
You're asking like if you were talking to an AI
Use Part.touched
local crate = ...
local otherPart = ...
local function OnTouch(hit: BasePart)
if hit ~= otherPart then return end
print("Touched")
end
crate.Touched:Connect(OnTouch)
Replace crate and other part values by the actual paths
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