#Text overriding

2 messages · Page 1 of 1 (latest)

deft cave
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This script works for me, but the problem is when I'm trying to end the game. When the script just goes through fully, it works perfectly and nothing has to change, but I'm trying to make a manual end game too. The script runs the if status.Value == "Round ends in 0 seconds!" then properly when it automatically just goes through with the timer, but when I manually set the Status.value to "Round ends in 0 seconds" it overrides the counting text and goes onto the next number in the clock.

https://pastebin.com/FJ8HXEce

jolly atlas
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I may just be dense right now but I didnt understand what you said except that you wanted a manual end for your system