#Attribute Change
8 messages · Page 1 of 1 (latest)
no this
Yes there is an event to listen to
player:GetAttributeChangedSignal("DamagePoints"):Connect(function(value)
-- Run code here
end)```
and where do I put this?
In any script, just set the "player" variable. It should probably be server side though, speaking of which when you're changing attributes switch to server side else the change will only be local
?
I want that when I press Play and change my player attributes 'while playing' the connected attribute gets updated too
like is that possible?