#blackout script
4 messages · Page 1 of 1 (latest)
- u are using table.find with switched arguments
enabled = false
lighttypes = {
"PointLight",
"SpotLight",
"SurfaceLight",
}
function blackout()
enabled = true
game.SoundService.blackout:Play()
wait(0.3)
local lights = game.Workspace.Lights:GetDescendants()
for i = 1, #lights do
local light = lights[i]
if enabled == true then
game.Lighting.Ambient = Color3.fromRGB(0,0,0)
game.Lighting.OutdoorAmbient = Color3.fromRGB(32,32,32)
if table.find(lighttypes, light.ClassName) then
light.Enabled = false
end
enabled = false
else
game.Lighting.Ambient = Color3.fromRGB(128,128,128)
game.Lighting.OutdoorAmbient = Color3.fromRGB(128,128,128)
if table.find(lighttypes, light.ClassName) then
light.Enabled = true
end
enabled = true
end
end
end
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if message == ".bo" then
print("Oops!")
blackout()
end
end)
end)
lol