#ui stops working altho resetonspawn is set to false

52 messages · Page 1 of 1 (latest)

cyan onyx
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sir

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humanoid

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replicateds

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replicates

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once player

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died

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it stop

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working

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might be the issue

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but idk

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here's some gaming

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just added character added

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guessed

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already

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but still one issue

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fixed

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thats some of a issue I suppose

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mhmmhmhmhmhm

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OH

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I see

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health bar

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is not in the updating

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code

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this should do fine (I suppose)

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added

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heatlhbar

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update

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well if wrote wrong

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ig u can change

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funny

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change uh

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the path

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to health bar

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i suppose

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i just wrote

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out of

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mind

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holy

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didnt even bother

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to look at that

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wtf naming

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is that

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ajiwtjaiwjtwajtwajtiowajiotwaj

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just change the path I put in script

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to ur thing

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weird naming thing

steel niche
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Dude... Just make some damn variables for the shit you use multiple times

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local JugDisplay = game:GetService("ReplicatedStorage"):WaitForChild("JUGGCLIENT")
local player = game.Players.LocalPlayer
local jugui = game:GetService("ReplicatedStorage").DEATHMARK:Clone()

local playerGui = player.PlayerGui:WaitForChild("JUGGAMEMODESYSTEMS")
local healthfiller = playerGui.GLOBALHEALTHFILLER
local healthbar = healthfiller.GLOBALHEALTHBAR
local TextLabel = playerGui.TextLabel

local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

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