#ui stops working altho resetonspawn is set to false
52 messages · Page 1 of 1 (latest)
humanoid
replicateds
replicates
once player
died
it stop
working
might be the issue
but idk
here's some gaming
just added character added
guessed
already
but still one issue
fixed
thats some of a issue I suppose
mhmmhmhmhmhm
OH
I see
health bar
is not in the updating
code
this should do fine (I suppose)
added
heatlhbar
update
well if wrote wrong
ig u can change
funny
change uh
the path
to health bar
i suppose
i just wrote
out of
mind
holy
didnt even bother
to look at that
wtf naming
is that
ajiwtjaiwjtwajtwajtiowajiotwaj
just change the path I put in script
to ur thing
weird naming thing
Dude... Just make some damn variables for the shit you use multiple times
local JugDisplay = game:GetService("ReplicatedStorage"):WaitForChild("JUGGCLIENT")
local player = game.Players.LocalPlayer
local jugui = game:GetService("ReplicatedStorage").DEATHMARK:Clone()
local playerGui = player.PlayerGui:WaitForChild("JUGGAMEMODESYSTEMS")
local healthfiller = playerGui.GLOBALHEALTHFILLER
local healthbar = healthfiller.GLOBALHEALTHBAR
local TextLabel = playerGui.TextLabel
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
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