#How do I change a data value in a module script with a local script, and have it appear to regulars

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empty hound
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I have a screen GUI and a local script that allows you to buy items with global money. This money needs to be acessed by other players, but the local script cant seem to update the variable for everybody.

gloomy palm
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u can use RemoteEvent to update the variable from client side to serverside, or also IncrementAsync() to change value through server?