#Pathfinding infinitely returns Enum.PathStatus.NoPath, how do i fix this?

3 messages · Page 1 of 1 (latest)

hardy hinge
#

ComputeAsync new start pos

earnest leaf
#

That already occurs becuase ChangeStatus() reruns the ChasePlayer function if the PlayerCharacter is within enough magnitude

rancid jackal
#

Seems like something is happen though. as it should be getting a new path point. Make sure the pathingknows the size of the character/object/npc properly. and Double check every state with some debugging lines!