#Client sided killbricks killing other players
1 messages · Page 1 of 1 (latest)
if the killbrick is being cloned from the client just make a check that the player that touches the brick is the local player before setting their health to zero
** You are now Level 4! **
u need get only touching player and him set health to zero
xd
make it server sided
this
CollectionService:GetInstanceAddedSignal("KillBrick"):Connect(actions)
for _,part in CollectionService:GetTagged("KillBrick") do
part.Touched:Connect(function(hit)
hit.Parent.Humanoid.Health = 0
end)
end```
** You are now Level 1! **
this
prob..