#why isn't this printing anything?

4 messages · Page 1 of 1 (latest)

frozen burrow
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if this is in starterCharacterScripts (i assume, because of your references) then the script will only be created after the characterAdded event is fired. so no function will play (same goes with playerAdded, since you already joined?)

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if its a server script, refer to the player w/ game.Players:getPlayerFromCharacter(script.Parent) or something

sleek estuary
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Instead of making it an event connect to a function you could instead assign it to a variablee

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*variable