#how to make a hit effect?

5 messages · Page 1 of 1 (latest)

steel thicket
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Humanoid.GetAttributeChangedSignal("Health")

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then check if it was healing or not

brisk jacinth
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But be careful with the blood effects. As you probably know, you have to, in the Questionnare, tell how realistic the blood is and if it's realistic then I think your game is instantly rated 13+ which for a starting game if it doesn't have big advertisement can decrease it's player count which is important at the starts. :)

umbral chasm
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they said they allow Realistic Blood in the new 17+ category
i dont really know Wat they count as Realistic
but you should be Fine

abstract inlet
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i'd say instead of blood just have a generic hit effect but its your choice