#curve visualization like bedwars

7 messages · Page 1 of 1 (latest)

deft knot
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ah i get what u mean

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so what u needa do is

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if its a formula with 3 points then use these

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function lerp(a,b,c)
return a + (b-a)*c
end

function QuadBezier(t,p0,p1,p2)
local l1 = lerp(p0,p1,t)
local l2 = lerp(p1,p2,t)
local quad = lerp(l1,l2,t)
return quad
end

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t is the time p0 is the starting position p1 is the part that makes it curve and not linear that makes it curve and p2 is the end position

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then u use this

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for i = 0,1,0.1 do

    Handle.Position = QuadBezier(i,part0,part1,part2.Position)
    game:GetService("RunService").Heartbeat:Wait()
    
end