#missle radar system

6 messages · Page 1 of 1 (latest)

acoustic gate
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try this

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if misslesON then
    local x = Instance.new("ScreenGui")
    x.Parent = game.StarterGui
    local y = Instance.new("Frame")
    y.Parent = x

    game:GetService("RunService").RenderStepped:Connect(function()
        for i, v in pairs(workspace:GetChildren()) do
            if v:FindFirstChildOfClass("Humanoid") and v:IsA("Model") then
                local character_frame = v:GetPivot().Position
                local view_position = Camera:WorldToViewportPoint(character_frame)
                y.Position = UDim2.new(0,view_position.X,0,view_position.Y)
            end
        end
    end)
end
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Creating so many frames

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In a loop

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Will impact performance

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A lot