#Task.delay
2 messages · Page 1 of 1 (latest)
yes, using a task.delay function every time you hit someone in a combat game can introduce lag
2 messages · Page 1 of 1 (latest)
If i create a task.delay everytime i hit someone in a combat game will it create lag?
The task.delay function also doesnt contain a lot of stuff it just contains an if/then statement with a remoteevent fire inside the statement
yes, using a task.delay function every time you hit someone in a combat game can introduce lag