In my game I have different planets, I'm thinking of having the starting planet in the middle, with the next unlockable planet on the right, then when they get to the next planet the starting one moves to the left like if's cycling through them and displays the next one on the right, the player will also be able to click on the previous planet on the left and it cycles back, but i'm now sure if using 1 script which checks each one is more efficient or adding a mousebutton1click function under each planet and call the previous and next planets then move them into position
#Efficiency/Reduced lag
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