#Is there anything wrong with this script?

27 messages · Page 1 of 1 (latest)

west tide
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That script doesn’t handle the firing part

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Well the error is related to the weapon not firing

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Then I can’t tell you what goes wrong when I can only see the script that clones it

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Does the weapon actually get destroyed or is it still inside the inventory?

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You know the method :Destroy() right?

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@slow void check if the cannonball is still inside either the player’s character or the player’s backpack

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Add “print(roundshot)” inside the if else

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No in a new line

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But between line 7 and the first end after it

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No just “roundshot”

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No you’ve “12 lb roundshot”

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Yet it’s declared as “roundshot”

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Bingo

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What’s the output?

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How often did it give you the cannonball?

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No how often

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🤦‍♂️

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How often (so tell me a number) did you receive a cannonball in that test

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Try to keep testing until it doesn’t give you a cannonball

brisk canopyBOT
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studio** You are now Level 4! **studio

west tide
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If you can’t seem to replicate the bug then see if it works without the print

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If you do get a time it doesn’t give you it then tell me what it returns that time

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You can make a new script if you want to

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But if it works then it works

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I’ve no clue what your current system fully looks like so I can’t tell you if it’s better or not

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I normally do it until I feel confident that it won’t return

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Then remove the print and try it out a few times without it