#HOW TO ADD A SECOND ANIMATION WITH DUAL WIELDING(FE GUN KIT)???
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hierarchy
What i did
AM i dumb or what?
An animatable joint script by xSIXx. But i edited so it'll create joint to left arm. In hierarchy called GripToMotor6D2
i couldn't find any tutorials on yt, neither in devforum////
-- xSIXx, Create an animatable joint when tool is equipped.
local motorName = "Handle" -- Change this to the target Motor6D name you want in the Right Arm/RightHand.
-- DO NOT CHANGE ANYTHING BELOW. I'm not going to help you solve issues with this script if you have changed any of the code below. --
------------------------------------------------------------------------
-- variables
local player
local character
local humanoid
local isR15
local rightHand
------------------------------------------------------------------------
-- stuff
do
script.Parent.Equipped:connect(function()
if player == nil then
player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
end
if character == nil or character.Parent == nil then
character = script.Parent.Parent
humanoid = character.Humanoid
isR15 = humanoid.RigType == Enum.HumanoidRigType.R15
rightHand = isR15 and character:WaitForChild("RightHand") or character:WaitForChild("Right Arm")
end
local getWeld = rightHand:WaitForChild("RightGrip")
local motor = Instance.new("Motor6D")
motor.Name = motorName
motor.Part0 = getWeld.Part0
motor.Part1 = getWeld.Part1
--motor.C0 = getWeld.C0
--motor.C1 = getWeld.C1
getWeld:Destroy()
motor.Parent = rightHand
end)
end
(in case if you need original script)