#Increase/Set a variable from another script
4 messages · Page 1 of 1 (latest)
Do RemoveEvent in ReplicatedStorage
Do Script in ServerScriptService
Inside Script write smth like
local storage = game:GetService("ReplicatedStorage") -- get rp storage
local event = storage:WaitForChild("RemoteEvent") -- get event
event.OnServerEvent:Connect(function(player, data)
event:FireClient(player, data) -- data is what u want to send to other script (_G.flashes)
)
Inside ur upper script u must add
...
event:FireServer(_G.flashes) -- or just number, idk what u want
Inside down script u must add
local storage = game:GetService("ReplicatedStorage") -- get rp storage
local event = storage:WaitForChild("RemoteEvent") -- get event
event.OnClientEvent:Connect(function(data)
_G.flashes = data
end)
This is just examples
but honestly, just use attribute ; - ;
my bad i forgot about this