#Random spawngroup system isnt working
16 messages · Page 1 of 1 (latest)
For example
character:MoveTo(selectedspawn1.Position)
Also the player is still loading when the characteradded fires so I would put a task.wait
where do i put task. wait?
task.wait(#)
before everything
in the function
local function onCharacterAdded(character)
task.wait(1)
print(character.Name .. " has spawned")
local rand = math.random(1,2)
print(rand)
if rand == 1 then
local parts1 = SpawnG1:GetChildren()
local selectedspawn1 = parts1[math.random(1,#parts1)]
character.Torso.CFrame = selectedspawn1.CFrame
elseif rand == 2 then
local parts2 = SpawnG2:GetChildren()
local selectedspawn2 = parts2[math.random(1,#parts2)]
character.Torso.CFrame = selectedspawn2.CFrame
end
end
👍
Yes task library is better than wait, I am pretty sure wait is deprecated
wait isnt deprecated
My bad