#How to scale scrolling frame?

14 messages · Page 1 of 1 (latest)

half skiff
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Don't use plugins for stuff you can make in less than 5 seconds crying
Create a scrolling frame, give it the size and position you want (for the love of God don't use OffSet) and create a frame (or more, but for now start with just one) and a UIGridLayout
Set AutomaticCanvasSize (property of Scrolling Frame) to X/XY/Y (based on what direction you want) and that should be it

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To create a GUI that would look the same for any resolution, you need to set the Size's OffSet to 0 and Scale to whatever size you want

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Could you show me your explorer?

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You have one of these?

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Thats why you can't move it

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Use just one of UIGridLayout or UIListLayout

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It should allow you to freely move the frame

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Because UIListLayout will "control" the frame Positions

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Keep only UIGridLayout and duplicate a few more frames, it should look good

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I still don't get what are you trying to achieve... Could you explain me better?

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Easy
Create a scrolling frame ( Set Size OffSet to 0 and scale to 0.1 and resize , Position, AutomaticCanvasSize to Y, CanvasSize to 0,0,0,0)
Add UIGridLayout inside scrolling frame
Add a new frame inside scrolling frame (Set size OffSet to 0, scale to 0.1 and then you can resize it)
Inside the new frame just created add another UIGridLayout and new frames for each pet

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Because AutomaticCanvasSize will change based on the frames inside