#Crouch stop animation

3 messages · Page 1 of 1 (latest)

granite pendant
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You can check when the player is idle and use the adjustSpeed() function

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Example:

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humanoid.Running:Connect(function()
  if speed < 0 then
    crouchAnimationTrack:AdjustSpeed(0)
  else
    crouchAnimationTrack:AdjustSpeed(1)
end)