#Click detector on object with tools equipped
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Which event are you using inside the script?
That’s an event that fires when a part touches that part
Then the click detector isn’t used
tree.CC.MouseClick:Connect(function()
Hm
Does the script give off any errors?
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Where is the click detector in the explorer?
oh
That’s an easy fix
Does the axe tool have a specific name?
Will there be Other axes?
How about we make sure it checks for all tools which name end with “Axe”
Then inside the function type (sorry I’m on mobile btw)
Equiped tools aren’t inside the player
They’re inside the char
if player.Character:FindFirstChildOfClass(“Tool”) and sub.string(player.Character:FindFirstChildOfClass(“Tool”).Name, -3) == “Axe” then
A single if statement
Which will first check if the player has a tool equipped, then check if the tool’s name ends on “Axe”
I did type everything up from memory so I may have misspelled something