#BodyHeightScale does not change the height of a dummy even when manually changed
5 messages · Page 1 of 1 (latest)
Send script
local heightScale = plr.PlayerGui.ScreenGui.BodyContent.Proportions.HeightSlider.Slider
heightScale.Changed:Connect(function(prop)
local scale = heightScale.Position.X.Scale
local number = math.floor(scale*100)
local volume = number
local humanoid = dummy:FindFirstChild("Humanoid")
if humanoid then
humanoid:WaitForChild("BodyHeightScale").Value = 1 + scale / 3
end
end)
the script is fully functioning, it changes the value of the HeightScale, its just that nothing happens when that scale is changed
here is the script functioning